|
FTE's 2nd release, build "2666" |
|
|
|
|
Written by Moodles
|
|
Thursday, 06 April 2006 11:55 |
|
It has roughly been just over 2 months since anything was released by us. Each FTE Project has been brought up to date, brandishing off their new freshly stamped Build 2666 stickers. An early Easter present from us (even if you don't celebrate Easter, it's still nice to get gifts in the spirit of things), to the players, server administrators, quake modders and programmers who follow the FTE project. As you may or not know, in our last release 2 months ago, we lacked Linux clients. This has changed in this release, we have released Linux ports for everything where possible except the Minimal OpenGL client (which has no Linux makefile). Usually the most important thing you want to know, is why you should upgrade from 2600. Mainly existing features have been enhanced, the client has been optimized to run faster, awesome new features such as Bloom and native Anti-Aliasing (Multisampling), better compatibility with scripts (mainly aliases) from other QuakeWorld engines such as FuhQuake, ZQuake & ezQuake. Also miscellanous features added from people's suggestions and feature requests (such as gameclocks), and in general, an amazing ammount of bug fixes. Listed above was mainly the important points, to see everything there is a list on our wiki: Link to 2600 - 2666 Changelog. Up2nOgOoD[ROCK], better known for his work on the Quake Retexturing Project (Link to the Quake Revitilization Project), has made an interesting post on the Quakeworld.nu forums to introduce many of FTE's interesting "hidden" features you may not know about. Link To The Full Report Here.
For The Quake/Nexuiz/Hexen Players And Testers
- Full OpenGL Client (Windows & Linux) - Full Merged Client [Software + OpenGL + Direct3D] (Windows & Linux) - Full Software Client (Windows & Linux) - Minimal OpenGL Client (Windows) - Sorry, no Linux client.
For The Game Server Administrators
- FTE Dedicated Server (Windows & Linux) - FTE QuakeTV (Windows & Linux)
For the Quake Modders
- Commandline FTE QuakeC Compiler (Windows & Linux) - GUI FTE QuakeC Compiler (Windows)
For The Lovers of Sourcecode
- All The FTE Project's Sourcecodes (Windows + Linux) |
|
|
FTE now has it's own domain name FTEQW.COM |
|
|
|
|
Written by Moodles
|
|
Thursday, 22 December 2005 13:47 |
|
I registered the FTEQW.com domain, so it's now even easier to reach your favourite page! We have moved the site itself onto some premium quality webhosting thanks to DTC Hosting, which means our Wiki will work again, and 1000x faster. Also means the site will load ultra quick. Now we have our own host, we can do what we like, maybe plaster the site with google ads, nnaaaa we wouldn't do that. Maybe now we can start a paypal donation fund so Spike & TimeServ can have some real linux supported graphic cards *cough Nvidia*. What have we got in the way of news, TimeServ and Spike are working hard as usual, adding features and fixing each others bugs. Spike seems to have some fetish for remaking Atari classics such as Space Invaders and god knows what other games he has submitted to the CVS in plugin form. Bigfoot the resident porter and having a hand in MorphOS has been seen very active in the #FTE IRC Channel lately, so who knows maybe a Mac port is on the horizon. I made a little intro page, comparing FTE to the legacy QuakeWorld v2.3 released in 1998, a nice screenshot comparison. I got lazy when it came to writing a little blog for FTE but you can see it for yourself here quake.html. New test version? I doubt it, bugs are still being fixed, but as always you are welcome to log into the anonymous CVS and try to build the code for yourself. :) |
|
Monthly Report by Moodles |
|
|
|
|
Written by Moodles
|
|
Saturday, 26 November 2005 18:32 |
|
Here's the monthly report from me, Spike has been working hard the past month doing his coding things. And Timeserv, he's been doing some time serving (whatever that may be). Build 2475 of the FTE QuakeWorld client is still the "supported" version. Although we are up to Build 2537, which I used to made 3 binaries from the sourcecode CVS server which can be found here CVS Builds (merged build, opengl build, and the software build), remember kiddies this is only for you to test, we don't actually support it. Personally I've been hard at work making plugins for FTE Here, ezScript & Winamp plugins I did today. I also added the IRC plugin as well (even though it has been around for a while), i thought i would compile it and make it available. To read up about the 3 plugins, I put 3 text files in the plugins folder. I feel sorry for linux users, I think only the ezScript plugin can be compiled in Linux (but I don't have linux so I can't make a .so for it). |
|
|
Written by Moodles
|
|
Wednesday, 30 November 2005 14:57 |
|
Big thanks to Besmella Quake for adding a subsection for FTE in the besmella forums. Which can be accessed by either the sidebar on the left or straight to the forums |
|
Wiki change from QWiki to MediaWiki |
|
|
|
|
Written by Moodles
|
|
Monday, 31 October 2005 19:51 |
|
Alot has changed in the past couple of days, first we have switched our wiki from QWiki to MediaWiki because of certain Source Forge hosting thingos which rendered our old wiki (QWiki) useless. Me and TimeServ (Spike the code monkey has helped too with the huge FTE QCC section) are working hard to filling the new wiki with the data from the old wiki, and further adding more information and formatting the new wiki much better so it's easier to read and easier to find the information you are after. Build 2475 of the FTE QuakeWorld client can be found on the downloads page, as well as Build 2501 of both FTE QuakeTV Proxy and FTE QuakeC Compiler. Thanks to RJLan for hosting our old wiki while we migrated to MediaWiki. |
|
Last Updated on Monday, 21 December 2009 03:56 |
|
|
|
|
|
|
Page 2 of 4 |
- FTE is a free set of projects developed under or using the resources of the informal group "ForeThought Entertainment" (FTE) that are available in binary and source code.
- The FTE client, supports Quake, NetQuake, QuakeWorld, Quake II, Quake III Arena, Hexen 2, Nexuiz and others.
- The FTE QuakeC Compiler does QCC
- The FTE Server supports NetQuake, QuakeWorld, Quake 2 & Quake 3: Arena
- Based apon the Quake & QuakeWorld source code, with source code extracts from other QuakeWorld clients such as ZQuake & FuhQuake. While also containing technology from both Quake II & Quake III Arena.
Copyright© 2002-2009 FTE/FTEQW. All rights reserved.
QUAKE is a registered trademark of id Software, Inc.
All other trademarks and trade names are properties of their respective owners.
|